![]() Part two for Burial at Sea still lies ahead. It’s a structure that I like and I find it transfers well to games.” learning things about themselves, and learning terrible things about themselves, has just always been really interesting to me. The harder they struggle, the worse it gets. “They’re almost Greek, these stories of the character getting caught up in their fate, and just circling and circling the drain. “I like the noir films that end in bad places,” Levine says. They’re almost Greek, these stories of the character getting caught up in their fate, and just circling and circling the drain. She seems familiar, but this is clearly not the innocent young girl we were so driven to protect during our journey through Columbia. There’s nothing warm or welcoming about her. Elizabeth is almost unrecognizable when we meet her in Rapture. ![]() She’s effectively gone from Infinite‘s Disney princess to Burial at Sea‘s femme fatale, and it’s a stunning transformation. The Elizabeth that Booker first meets in Columbia is a distant memory by the time she walks into his office in Rapture. Levine also welcomed the opportunity to re-frame Infinite‘s female lead in the context of the main game’s late revelations. Merging that mystery with the person’s sense of themselves as a character is always interesting.” ![]() “Having mystery locked up inside a character is a very powerful thing for a first-person game because you don’t see the person. Sometimes they know about it, sometimes they don’t.” If you look at all of the games, have something deeply buried in them, whether it’s Jack or Booker or this version of Booker. “How do you make a character in a first-person game interesting? Generally you can deeply bury something in that person. “Film noir is a good reference point because it’s often about flaws that are deeply buried in characters,” he says. Image used with permission by copyright holder Booker and Elizabeth reunite in ‘Burial at Sea’ and head to Rapture. It’s both a delightful subversion of the father/daughter-like relationship established in Infinite and an effective nod toward the source of Levine’s inspiration for the DLC. Anyone familiar with film noir can instantly spot what’s going on here: Booker is the hard-boiled private dick and Elizabeth is the femme fatale. We looked at a ton of reference materials,” Levine says of Elizabeth’s office encounter with Booker. “The first scene could be from a Barbara Stanwyck film. Here’s Elizabeth, bringing trouble into already-troubled Booker’s life, and no good can come of it. The high-contrast black & white opening scene speaks to that. The core game played with themes that are familiar to fans of these works, but the DLC builds on that with a stylistic presentation that pays homage. ”īurial at Sea is an attempt to dive deeper into the darkness that Infinite established for Booker while capturing the visual language of a film genre marked by classics like The Big Sleep and Chinatown. “Not every noir carries those themes, but Booker fits all of those things. He’s lost faith in himself,” he tells us. who really, more or less, just wants to be left alone. “You generally have a hero that’s deeply flawed, usually with something in his past and quite ambivalent about what he’s doing. Series creator Ken Levine, a fan of film noir, drew deeply from the genre to inform the style and story of Burial at Sea‘s first part. Silent Hill, Bioshock, and 4 more video game revivals we might see in 2022 ![]() It’s only when Booker lights Liz’s cigarette with a blazing fingertip that the film noir illusion is disrupted by a reminder that we’re still in BioShock‘s universe. When she finally does turn around, an errant shaft of light draws attention to her eyes. Elizabeth strolls up to one window and gazes out of it. Shadows cast by tightly drawn blinds spill across the office, which is rendered in high-contrast black & white. The whole scene unfolds from Booker’s first-person perspective. Liz has a job for Booker because, as she says, he doesn’t “look like the sort to turn down legitimate work.” The wide-eyed innocence of the girl we met in Columbia is gone in its place is an icy, all-business exterior. The first part of BioShock Infinite’s Burial at Sea DLC plays with genre cliche from moment one, with private detective Booker DeWitt sitting at his office desk when Elizabeth strolls in. Share In the upcoming DLC for 'BioShock Infinite,' 'Burial at Sea,' Elizabeth returns, but not as you may remember her Image used with permission by copyright holderįrom the moment she walks into the office, you know she’s going to be trouble.
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